Attrition heat map visualizer

Top-down 20x20 slice. Click a cell to simulate a kill. Numbers are stored region heat; background colour is the smoothed (or raw) heat field. Time scale is accelerated via the playback multiplier.

heat 0 heat 1 Q-bar = QuietTicks / DecayDelay (cell is dissipation-eligible while below 1.0)

Playback

Build curve

Decay

Overflow & bookkeeping

Stats